Why the Human is first in Human-Computer Interaction
For computer scientists, the word design is too often used exclusively in the context of code and architecture. The result of this narrow perspective is that engineers have a habit of building complex, intricate products that are wonderfully functional, but never used. When they are used, neglecting people in your design can lead to unexpected consequences that range from clumsiness to discrimination for individuals, groups, or cultures.
In this course, we will study both people and technology to understand the behavior that computers encourage or constrain. Through a variety of modalities (chatbots, 3D user interfaces, visualization, etc), we will deliberately practice processes that result in useful, usable, and maybe even inspirational computer interfaces.
- Who: Prof. Lane T. Harrison
- Where: AK 233
- When: 12:00-12:50, MTThF
Resources
Availability Matrix for ALL projects (see bottom tabs)
**Reading Feedback Form
- Design Feedback Form
- Team Reflection Form
- Course Syllabus
- Reading Schedule
- Design Doc Instructions
- Slack Group | Join
- Design Resources
Designing
For examples of student work, see the CSCI379 publication page at Bucknell HCI’s Medium
- Good Design, Bad Design –> submit | Due 3/16, 11:59 PM
- Design for Others –> submit | Demo 3/23 | Doc 3/26, 11:59 PM
- Design for Understanding –> submit | Demo 4/2 | Doc 4/3, 11:59 PM
- Design for Tension –> submit | Demo 4/9 | Doc 4/10 , 11:59 PM
Design for Fun –> submit | Demo 4/13 | Doc 4/16, 11:59 PM- Design for Wellbeing –> submit | Demo 4/19 | Doc 4/23, 11:59 PM
- Design for Another World –> submit | Demo 4/27 | Doc 4/30, 11:59 PM
Final Project (Individual): Design Manifesto | At the beginning of the last day of class –> submit
Attribution
This course is adapted from Prof. Evan Peck’s HCI course at Bucknell University. Thanks Evan!